In ‘Bandersnatch,’ Choose-Your-Own-Adventure Meets ‘Black Mirror’ Fatalism


Just finished watching this. Great concept. And that’s why today’s needull is on Bandersnatch.

Besides the frustratingly grating message, “Bandersnatch” does have its better moments. One of the more complicated endings involves Stefan going back in time, and allowing his child-self to die with his mother in a train crash. In the present day, Stefan dies quietly in his chair, and it’s clear that he’s achieved some sort of peace or resolution from the past trauma, even though it’s one that leaves his father distraught, and perhaps, the player uncomfortable with the events unfolding in front of them. The scene is one of “Black Mirror”’s best for this reason: There is no clear-cut answer of right or wrong when it comes to this choice, making its unresolved question all the more thoughtful.

The complete article

Grace Z. Li — The Harvard Crimson

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